![]() ![]() ![]() The enum values ParityEven and ParityOdd denote the first one and the second one of the remain two axes in addition to the up axis.įor example if the up axis is X, the remain two axes will be Y And Z, so the ParityEven is Y, and the ParityOdd is Z If the up axis is Y, the remain two axes will X And Z, so the ParityEven is X, and the ParityOdd is Z If the up axis is Z, the remain two axes will X And Y, so the ParityEven is X, and the ParityOdd is Y. It is not an independent variable, which means it depends on EUpVector. The EFrontVector specifies which axis has the front and back direction in the system. The sign of the EUpVector is applied to represent the direction (1 is up and -1 is down relative to the observer). The EUpVector specifies which axis has the up and down direction in the system (typically this is the Y or Z axis). No conversion will take place if the scene current axis system is equal to the new one. GetUpVector(dir) // this will now return the equivalent of FbxAxisSystem::eZAxis
0 Comments
Leave a Reply. |